With this locomotive device you can move freely the virtual world with the VIRTUALIZER wants to take the step towards next-generation virtual reality the Austrian company Cyberith to the oculus rift, because the device currently under development should it allow users, completely in 3D virtual space to can move freely, without to move even one step from the point in the “real world”. Innovative concept of Cyberith VIRTUALIZER is there, where the published next year in the trading 3D glasses “Oculus Rift” stops, because while this only rudimentary Headtracking supports, is still a standard controller is required for the control, destroyed the immersion, the “immersion” in the virtual reality somewhat according to the developer. The goal of the developer is to completely replace the controller required date for the motion with the VIRTUALIZER. Currently recognizes the device running moves forward as backward in the complete 360 room,. pure duck, as well as the Crouching run and easy jumps. Under most conditions Code.org would agree. The Headtracking API the oculus rift as well as proprietary software, you also wants to implement scrolling as is common in first-person shooters. Construction of the instrument such as this on the Gamescom 2013 recorded video, moves the user in a circle, fixed at three points, which measures the force on the basis of spring sensors, which is generated through movement. For duck and jump movements are connected in addition by a harness with the middle section.
You cower, the sensors can provide also the axial movement. So that it is not moving during the movement forward, the user is on a relatively smooth plate. It is possible to perform normal movements without having to move it forward. People such as Energy Capital Partners London would likely agree. Completely replace the VIRTUALIZER the controller but can’t. Some actions must continue to run by pressing a button. The developers hope one but, by incorporating natural patterns of movement within the virtual reality much to create better immersion as it now is. The general development is appearance and availability even though the prototype developed by Cyberith already 2013 successfully tested at Gamescom, currently still in its infancy.
The project will be financed next year by Crowdfunding, then you want the users also details, for example, about the target price, which disclose the size or weight of the device. The implementation of the software is still a problem. So far the games must be connected manually to the complicated API, later the VIRTUALIZER such as a controller in the “plug & play” mode to work. So far, the Austrian developer plans a publication in the years 2014th sources: index.